Starbreeze Engine

The Starbreeze Engine is the technology base being used for all projects at Starbreeze. It is a proprietary game-engine fully owned by Starbreeze AB that contains all technology needed to develop and run an advanced in-door or semi-indoor game. It has been under development for over 7 years and is currently supporting PC, PS2, Xbox and GameCube platforms, and is currently being extended onto next-generation platforms.

The Engine has been successfully used and expanded during the development on Enclave (PC, Xbox), Knights of the Temple (PC, PS2, Xbox and GameCube) and The Chronicles of Riddick: Escape from Butcher Bay (PC, Xbox).

Key features

  • Cutting-edge lighting, including real-time shadows from all lights, high quality shading with normal mapping. (Xbox / PC)
  • Light-mapping per light-source. A lighting model for PS2 and GameCube that is semi-compatible with the fully dynamic Xbox/PC lighting model.
  • In-house developed tool-set for level building, scripting, normal-map generation, material editing, texture compilation, animation set compilation, etc.
  • Powerful sound-system with Dolby Digital 5.1 support
  • High character detail with facial animation, lip-sync and behavior system
  • Advanced bone-animation system featuring skeleton LODs and layered animation playback directly from a compressed animation format.
  • Rag doll physics
  • Powerful visual scripting system for impressive event driven game-play
  • Action driven AI developed in close relation with animation
  • Streamlined build-process for efficient Q/A and short load times

 
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